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One of my favorite games to have in my back pocket. Really flexible on time, easy to teach and setup, and really flexible on the types of stories/vibes that can be a part of the game. I normally bend the hard rules a bit when I play (change how tokens are passed around), but I don't think the hard rules as is are terrible

I’d love to hear how you handle tokens.

It depends on what I want to incentivize/limit. So for a group full of excited kids that liked interrupting constantly,  the story teller lost a token for each interruption. This put an upper limit on how much other people could influence their story

And then resetting tokens after each story can help keep things balanced. For example, if one player got a large number of tokens for being interrupted a lot, that player is going to have more tokens than everybody else for the rest of the game.

But these are just improved changes that I like for my groups. Mileage may varry

So You're in a Tavern is a mini RPG where adventurers are retelling exaggerated stories of their exploits in a tavern. Each player tells their own tall tales, with other players being able to interrupt and add even more far-fetched details.

Good grief this is brilliant and hysterical, and a REALLY amazing twist on the "I Went to..." format!

Nicely written, pretty bloomin'funny!